Friday, November 2, 2012
Game of the Day - Top Hunter - Roddy & Cathy
You start off by choosing your world (Fire, Ice, Wind, etc). You have 3 buttons to deploy along with your joystick. The 1st button is your attack button and is multi-faceted. Using it either punches your opponent, fires your weapon, stretches out your arm, or throws what you are holding (the game does a lot of stuff). Stretching out your arm is key. You do it by holding down the first button. It can then punch or grab your opponent from far away, or aim it upwards and it can pull one of the MANY rings/pulleys above you that release tons of crap onto the landscape. Sometimes it's bonus crap. Sometimes the stuff is bad, rocks and enemies can also come from pulling a ring. The weapons I mentioned that you can fire come when enemies drop them. It took me a minute to figure out how to pick them up. You don't just walk over them or press the button, you have to crouch to pick up dropped items. Once you are weaponed-up, your first button fires it.
The second and third buttons are less complex... the second one jumps. The third one changes planes. Not airplanes, but planes of existence - think of them as tracks. The game has two parallel tracks going thru the game at all times. Pressing the third button causes you to jump from one track (plane) to the other (like some "versus" fighting games). So you get to choose which track you are on at all times. The tracks have different enemies and prizes and impediments to conquer. Of course, if you don't like what's happening, just change to the other one. The boss enemies at the end of each stage will change planes tons while trying to kick your ass.
There are so many ways to interact with the landscape. You can push things and destroy things by punching them. Climb on them. Pull them down by stretching your arm up. The game has a variety of fun and witty things to discover when you are playing.
The elements matter also, the fire burns you, the wind blows you backwards, it's very cool. Of course underneath it all is a running, jumping and fighting game done well - all that icing on the cake would be meaningless if the cake sucked. But it doesn't.