Wednesday, January 18, 2012
Game of the Day - The Next Space
You have typical controls in The Next Space (TNS), an 8-way joystick and two buttons. The two buttons are normal weapon shot and alternate weapon shot. Each can be changed by the aforementioned letters. Among other things, you get missiles and lasers and squiggles and a cool effect where fire just comes out of your cannon steady, but not very far, so you have to go burn things by getting close to them.
Being from 1989, it is from the era when the backgrounds were simple (black scrolling starfield for the most part) - but the enemies were plenty. Enemies - especially mech-spidery-looking-thingies fly in from everywhere and dance all over the screen. As in other games I like, they are very unpredictable, some just dive and leave, others circle around, others hover and bombard you - but they are all very twitchy. In fact, if you ever watched Stargate-SG1 (the TV series - not the movie) the enemies remind me of the Replicants from that show.
Straight-forward play, sharp graphics, great enemy A.I. and a host of power-ups & weapons make The Next Space today's GOTD. Last note: Another terrible name - it is neither fun, nor cool, nor descriptive. IA game's name should at least be one of those things (if not more).