In honor of the Great Track & Field Experiment, today's GOTD is a modern (1997), Stone Age version of the classic T & F. And while it will never attain 1% of the fame or cult status of the original, B.C. Story is a very creative and fun version of the olympic theme.
There are many secondary features here that I will get into shortly, but the main draw is the creative and varied use of the controls you use to compete in the events. There are events where timing or speed or rhythm all matter to varying degrees - and in one big difference from T & F, the joystick is involved in many events.
For instance, there is a running event where the only thing you do is move the joystick in a reverse circle as quickly as you can. There is a log sawing event where you move the joystick back and forth quickly to saw the log. There are events where you start with one button (timing) and then button mash on the other button (to throw or run). There are events where you use the joystick and buttons in combination to achieve the goal. Anyway, you get the picture, the imaginative uses of the controls and the primal drive of the competition (I know I can get a better time!) make the game a great diversion.